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Rivals of Catan Play Mats

SKU: C17B-A140
Playmats help to keep your cards organized- leaving your mind free to strategize. Each set comes with two mats.
$60.00
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Playmats help to keep your cards organized- leaving your mind free to strategize. Each set comes with two mats.

Playmats help to keep your cards organized- leaving your mind free to strategize. Each set comes with two mats.

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Catan: Traders & Barbarians™ Game Expansion BACK IN STOCK

Delve deep into Catan! In Catan: Traders & Barbarians you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces, board tiles, and capabilities. Even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience!
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Catan: Junior™

Catan: Junior™ lets younger players experience the world of Catan by introducing a simpler playing style. Designed for 2-4 players as young as 6, it is a perfect introduction to the Catan series of games for kids and families. Catan: Junior™ takes place on a ring of tropical isles—including the mysterious Spooky Island, home of the Ghost Captain. Each island generates a specific resource: wood, goats, molasses, or cutlasses. You can also find gold. You start with 2 pirate lairs, and then build ships in order to expand your network. The more lairs you build, the more resources you may receive. Use your resources to build ships, lairs, or to get help from the wise Coco the Parrot. You can even trade in the nearby market. Just watch out for the dreaded Ghost Captain! The first player to control 7 pirate lairs wins the game!
$30.00

Rivals for Catan™ Age of Darkness Expansion (Now Available!)

"Requires Rivals for Catan to Play This “The Rivals for Catan” expansion includes three new Theme Sets, “The Era of Intrigue,” “The Era of Merchant Princes,” and “The Era of Barbarians,” which add more variation to the existing game. In addition, the Tournament Game is introduced. The Era of Intrigue! Determine Catan’s spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict. The Era of Merchant Princes! Control Catan’s commerce! This set focuses on the Commercial Harbor and the Merchant’s Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations! The Era of Barbarians! Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked?
$15.00